Japan's Role and Influence in the Anime and Game Industries

(Written by brother Robert.)

Japanese Origin and History of Video Games

Let's take a look at the origin of the gaming industry.

It is related to the computer industry, which we know is very corrupt. These computer games are just one facet of how computers and electronics corrupt people, and especially stunt and delay masculinity in boys.

From the 3rd generation of games and onward, most popular video games in America came out of Japan. Nintendo, Sony, Sega. (Later, Microsoft got in on the action, but they still aren't the largest platform/publisher. Though that does show that the game industry was bad enough for Microsoft to want to get involved. Whether it's Monsanto, Common Core, or Microsoft, it seems like every business Bill Gates touches is hugely anti-humanity.)

Nintendo and Sony and many smaller Japanese developers and publishers still dominate the store shelves and media. With Japanese companies, you get Japanese morals, Japanese politics, Japanese religion, and Japanese demon spirits.

Japan has national pride, as any nation and people ought to. An implicit goal of these games is to promote Japan and a Japanese way of life. And, history and political thought and simple observation shows that Japan is a very proselytizing nation, more so than Norway, Britain, Switzerland, or almost any other European or Asian nation. You don't exactly see stores full of, say, very British paraphernalia to share their national passion with the world. Or British cartoons teaching British history, British religion, and British sexuality to children. But Japanese anime definitely teaches Japanese sexuality, and it is not healthy sexuality.
(A British version of history, for instance, might not look so favorably on the American Revolutionary War. Likewise, Japanese history sees the outcome of World War II and the American occupation as purely a tragedy, and a necessary stepping stone to an eventual economic and technological dominance. They believed and taught that they were in the right. And they still do.)

Nor is it common and recognizable for American-born teenagers to so suddenly and publicly take on a nationality and culture of any other nation more so than Japan. Why is that? And why should our children be taking on the identity and politics of foreign nations and nationalities? Is that a good thing?

Japan is a pagan nation, not a Christian nation. A satanist Japanese game developer can talk to a Japanese publisher, say "I want to publish my game in America," and the publisher rubber stamps it, and to America it goes! (And the American game publishers are clearly ignorant or evil, because they don't stop the game there, either. But it makes it to the shelves and never gets pulled.)

This is the kind of stuff being displayed to and purchased for children. And the ESRB age rating might say M for Mature or T for Teen (as if it's not any less of an abomination to give a tarot card primer to a teenager or older). But there's also a lot of E-rated filth out there. I use the literal satanist games as an example because that's easy to understand, but the truth is that a huge number of "children's" games teach paganism and witchcraft and are full of evil and corrupting ideas.

And, besides the stuff in stores, an interested kid can search and watch and even play almost any game off the internet (games being software, most can be downloaded, whether legally or illegally, for free. Anime is even easier to download.).

A kid can get into anything. Fishing, hunting, baseball, fixing cars. But most parents don't understand that gaming isn't like a ball game. It's more like a religion, namely Shinto-Buddhism. Video games and anime are not safe cultures for children to indulge in.

Pokémon, an Example of Japanese Demonic Shinto Appealing to Children

Let's take a popular example of a popular game that looks cute but is actually evil: Pokémon. A fictional universe about catching and training fictional "pocket monsters" (demons) and battling them against each other, eventually (in each of the main games' storylines) defeating a fictional terrorist organization and winning a Pokemon battling championship.

It's not just a game or a bunch of games. There's TV shows, movies, much merchandise (including stuffed animals of the demons from the games), and — a favorite best seller — the trading cards that appear even on Walmart shelves. These trading cards are particularly expensive and malicious, a kind of gateway drug (but I'll talk more about that later).

They upsell you from one thing to another. From the show to the games to the cards to other worse games to more evil anime shows and Japanese culture in general.

It's a franchise, a culture, an obsession, some would even say a lifestyle.
It comes from Japan, and the profits flow back to Japan too. It's government, it's politics, it's religion.

Pokémon imitates and teaches the pagan spirit-worship religion of the Japanese state religion, Shinto. How? By making fans do it!

The Pokemon demons, the main obsession of the games, have godlike superpowers. Some breathe fire, others shoot ice or electricity out. Some are just goofy. And there are ghosts and clearly dark and evil ones too. They all have a place in the pagan pantheon of the Pokémon metaverse.

It's not just one of the most popular franchises in America or Europe, but even in Japan, where they really do worship a panoply of "spirits" (demons). The resemblance is not an accident. Pokemon functions as an indoctrination tool for Japanese Shinto demon worship.

And the same is true of many of these Japanese games. Cute games, kids' games. And it's not just the religion that gets spread, but the nationality too.

Japanese Anime Culture

Maybe you've seen how it goes. Maybe you know how it goes. Someone sees or reads something about a video game. They play a little, get some idea to learn more about Japan. They read about it and see what a strange, wacky, foreign wonderland it is. Several months later they're obsessed with Japan, watching anime after anime, a full-blown otaku weeaboo. They've got the anime girl dolls. They play dress-up as their favorite character. Maybe it's Super Mario, maybe it's some guy from Bleach that looks like a grim reaper, maybe it's Sailor Moon in a girly school uniform.

It just seems goofy or ridiculous at a glance, this adult child with the anime girls and the stuffed animals. But the dark stuff is out there and it is common, even the most popular stuff, not a small niche. Shinto-Buddhism. Avatars. Identity dissociation. Men dressing up as Sailor Moon. 2,000 hours a year role-playing a demon.

How Bad is Anime Overall?

But there must be some good shows, right?

A while ago I wanted to get a good idea what proportion of the shows were any good. No demons, no witchcraft, just normal people in normal movies. So I dug around through a list of over a thousand popular shows, looking to get an idea what proportion are like that.

And I saw and had listed about 14-15 titles that might fit that description. Of those, several might be considered pro-Japan war propaganda. So that maybe knocks it down to 10 in 1000. 1% to 1.5% clean, tops. (Unfortunately, I lost that list or I'd share it. They were not particularly excellent works.)

Considering that I didn't go back through a larger list (and that a lot of the cleaner stuff is niche and shorts and movies, rather than popular seasons-long series), I'd estimate around 99% of the popular anime shows and movies are demonic. 1% free of the witchcraft, demons, homosexuality (there is a lot of that in anime and manga, it got more and more popular after the 1970s and is fully acceptable to the Shinto/Buddhist Japanese culture, which has few if any reservations against homosexuality), and other insanity spread throughout Japanese culture. What if a stoned hippie offered you some pot and told you there's a 99% chance it was laced, but whatever, man! Would you still smoke it?

This Japanese stuff — the anime, the manga, the video games — is overwhelmingly corrupt and demonic. Just look at the people who are obsessed with it. It shows. Most adults have enough sense to stay far away from that stuff. It's degenerates and children that are attracted to it (two groups that should not be talking to each other online) and foolish or wicked enough to go into the deep end.

I'm going to skip over talking all about how evil that Japanese stuff is. Homosexuality, crossdressing, incest, bestiality, and every kind of cartoon porn and perversion you don't want to imagine. You get the idea. And, like what's been happening in Western media, the worse stuff gets more popular and the popular stuff gets worse. You pick up a popular "boy's comic" from Japan, and it's demonic, and the more "mature" comic, the natural next step, is even more demonic.

Japan will suffer as a nation for unleashing this demonic indoctrination assault against children and vulnerable young adults in their nation and all over the world. What a horrible thing to try and take national pride in. Their leaders should be ashamed that they worship a female demon and a pantheon of Pokémon-like local demon spirits and teach others to do the same.

I say all that about Japan, because they're huge in video games. You play games, you will hear about Japan. It's a strange, foreign nation, very curious, and anyone would be interested in it. So I tell you, don't go there. Stay away. And don't let the cute cartoon characters — many of which are cartoon representations of literal demons — steal your child's heart.

Not Only Japan Producing Wicked Games

It's not just Japan anymore. There's a ton of evil even in the "Western" games. Horror games are popular, like they are in the movies. Companies like Blizzard make games full of wizards, witches, demons and ogres. And I will mention Blizzard again for putting a Pixar-style cute character (later revealed to be a lesbian) on the cover of their competitive first-person shooter game, Overwatch, which also has anime themes and links to Blizzard's other witchcraft franchises.

PC gaming has an extensive catalog of every type of game. Tons of evil. Lots more "Western" games in PC gaming. There's all sorts of demonic, liberal ideology in those "Western" games, too. They've got the whole catalog there.

And it's expensive. A large reason why people buy expensive desktop computers with high-end graphics cards is to play and stream computer games. They spend all that money on the hardware and games, then spend it again playing games instead of working and living while earning a paycheck. There might be a million guys doing that, telling themselves they're going to get rich streaming and winning game tournaments. But the majority of them are wasting their time and money and energy. The other few might make a living or even get rich and famous from playing video games, which is arguably worse. The irony, of course, is that you not only have to be rich to get into it, but you have to have lots of time on your hands to get good at such eSports. Anyone who actually works for a paycheck to buy that stuff will hardly be able to compete.

Connections Between Disney and Japanese Entities like Nintendo

Before Nintendo got big into video games, they produced and sold Hanafuda cards. The president of Nintendo in 1959 visited the United States and made a deal with Walt Disney Productions to be able to sell Disney playing cards. The playing cards became so popular that they tripled Nintendo's profits, allowing them to become a part of the Kyoto and Osaka stock exchange.

Disney is also evil and targets and corrupts children.

Osamu Tezuka, an early and prolific manga artist, was a huge fan of Walt Disney. Supposedly an agnostic, Tezuka put out all kinds of paganism through works like Phoenix and Buddha. Tezuka's work laid a foundation for the modern manga and anime industries.

Disney also partnered with Studio Ghibli, one of the most popular Japanese film studios, which also makes many demonic, witchcraft "children's" movies with an art and theatrical style that appeals to little girls. Now Disney distributes Ghibli's films worldwide. So that's one more huge connection between Disney and anime.

There's also an absurd Disney game series, a crossover between Disney franchises and the satanic Final Fantasy / Square-Enix series. And, as is insinuated in Disney's "Magical Kingdom" concept, the Disney characters use magic, sorcery, witchcraft in the games. The main Disney characters like Mickey Mouse and Donald Duck are practically gods in those games. It's insane.

That's more proof against Disney, too. Disney is about corrupting children. Video games are about corrupting children. Disney is a partner in crime with video game companies.

Disney is like the Microsoft of animation. Anything abominable and popular enough, they have a hand full of money in it.

(Also, is it just a coincidence that Pikachu, the avatar of Pokémon, is also a mouse avatar like Mickey Mouse, who was voiced by Walt Disney for altogether over 25 years? That's two examples of a world-famous cartoon mouse deceiving children into darkness!)

Homosexuality and Crossdressing in Games, Anime

Japan has at least two entire genres of homosexual manga and anime, called yuri and yaoi. With estimated market size of over $190 million and over $24 million in sales a year.
The first one in modernity was one Tezuka's cross-dressing gender-bending demonic Princess Knight story, which took off after the 1970s.

Gay and lesbian characters are increasingly common in perverted, demonic anime. Even earlier popular shows like Sailor Moon were full of gay, lesbian, genderfluid, and gender-transforming characters. Despite every effort of dubbers and editors to cover this up, it was the manga creator's original inclusion and stated intention to have all these LGBT characters and homosexual relationships.

Another early example of crossdressing/transgenderism (and I suppose trans-species-ism too) is Ranma 1/2, where the boy main character frequently turns into a girl. The manga debuted in 1987 and the anime aired from 1989-1992.

Japan has been doing this stuff for so long and in so many places, even in the games. There's even a reference to transgenderism in the Super Mario Bros. 2 manual about the enemy Birdo.

In western games, popular series The Sims has introduced explicit homosexual relationships since 2009, but even since the original game in 2000, players could date characters of the same sex. Now they let players design cross-dressing sims too.

Even popular online games like first person shooter game Overwatch have gay/lesbian characters.

That's just a few prominent examples that are popular and were heavily advertised. There are hundreds upon hundreds of old and new video games and animes with homosexual characters. Actually, considering all the small indie games and visual novels, too many to list. And in Japanese anime and manga, it is not uncommon to include a cross-dressing boy character with breasts as something "funny".

There is every form of corruption in these things!
Such perverted stories are not safe for boys, not safe for girls, not safe for anyone!

The worst part, is there's so much that appeals to children. Is marketed to children. That looks childlike. Mario, Pokémon, Pikachu, Sailor Moon anime girls, cartoons.

Next, we'll look at some of the most popular and worst examples.

Part 7: Many Examples of Corrupt and Demonic Video Games

Table of Contents

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